

Make no mistake, there is absolutely a lot to like here, and if you’ve fallen head-first into Fallout 4‘s hoarding and crafting elements, you’re going to have a whole new set of projects to undertake. Judging the quality of Automatron, and Automatron alone, feels almost like reviewing a single LEGO brick inside of a massive LEGO structure. The reason why it’s important to note why Fallout 4 is so special as a whole is because simply playing Automatron, its first piece of DLC, after an extended absence simply doesn’t provide as special of an experience as the total package. Of course, reviews are opinions through and through, and the purpose of this article is not to justify a score that was given in the past (after all, there’s over 2500 words that do just that in the original review). Yes, giving Fallout 4 a five out of five was going out on a limb, and there’s nothing wrong with disagreeing, but existing in such a wonderfully realized and harrowing world was something special to us. Sure, the crafting can be a bit clunky, there is strange Bethesda jank and the central twist is fairly predictable, but the sum of all of Fallout 4‘s parts is an immersive, time-eating example of the power of world-building in video games.

A perfect score does not indicate a perfect game, especially considering that a perfect video game does not exist (sorry Stardew Valley), but Fallout 4 is something truly special when taken as a whole. When I gave Fallout 4 a perfect score back in November, the reasoning was quite simple.
